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Hearts of Iron III is updated II

Posted: 29 Aug 2009 11:01 PM PDT

000As is typical of Paradox productions, the depth is mind-blowing. Just about everything you could imagine is modeled here. Democracy, fascism, and communism go toe-to-toe on the world stage, both diplomatically and on the battlefield, courtesy of the machinations of the Allies, Axis, and Comintern powers. Nations are fully stocked with leaders, including cabinet ministers and generals, all with their own skills and personalities. Laws are passed and national priorities are set that can mirror history or send things off on wild tangents.


Some 15,000 provinces are ready for you to micromanage, with their traits being modeled right down to such natural resources as food and oil, as well as economic builders, such as factories, that contribute to industrial capacity. Armies, navies, and air forces are built from the ground up, then sent into battle at your command. Technology is researched to build better military hardware and improve economic production at home. Spies steal information from rivals and indulge in sabotage. Even weather fronts now roll across the continents, affecting military moves and economic production.

OK, all that may not sound like a tremendous amount of fun to wrangle with–especially if you remember the micromanagement hell of the first Hearts of Iron. But Paradox has made huge strides here. Much like Europa Universalis III, in Hearts of Iron III, you can choose how involved you want to be running the ship of state. Just about everything can be automated. Resources? Check. Diplomacy? Check. Spying? Check. Army building? Check. Fighting? Check. Yet this doesn’t mean that the game runs on autopilot.

Even if you cede nitty-gritty control to the CPU, you still direct things from on high, setting the priorities that your computer minions then carry out in a very intelligent fashion. Going into battle has been streamlined the most. Military matters are now sensibly structured via layers of headquarters. This enables you to take control of field-level HQs and direct battles manually or move up steps and give orders for specific battle theaters that direct all troops under this command to do your bidding. For example, in the early stages of the war in 1939 and early 1940, you can order Rommel’s HQ to take Paris. This essentially mobilizes the entire Western front into action because all of the units under his command will then start pushing forward. No muss, no fuss.

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