Rabu, 25 November 2009

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Lost in the fantasy gameworld Dragon Age: Origins II

Posted: 24 Nov 2009 10:01 PM PST

3Other aspects of the BioWare formula — epic story, interesting characters, and a good sense of humor — are stronger in Dragon Age than in any of the developer’s games since Baldur’s Gate 2. After settling your origin, you set off on a grandiose quest to stop the Darkspawn. Twisted creatures created from a taint that turns humanoids into ravenous killers, the Darkspawn boil out of their tunnels under the world in a Blight — led by an archdemon (this one takes the form of a dragon). The only force that can stop the Blight is the Grey Wardens, selfless warriors who accept the taint in a mysterious ritual to forge a mystical connection that helps them battle the Darkspawn.


As you seek to defeat the Darkspawn, you pick up an assortment of characters determined to help you defeat the threat — or seeking to accomplish other goals. Some are do-gooders looking to make the world a better place. Others are banishing demons of their own. And one harbors their own plans. While none are as memorable as BG2’s Minsc or HK-47 from Knights of the Old Republic, each character leaves a stamp on the story — and some are downright integral to its plot. Unlike some party-based RPGs, where you can play through the campaign without exploring certain characters, we found ourselves sadly constrained by only having three other characters in my party. While we admit that tactical advantages are a good argument for six-character parties, we honestly wanted more characters in our party in order to experience them, as gamers did in BG2.

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