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Dante’s Inferno, EA Brings to You! III Posted: 26 Dec 2009 10:01 PM PST Before the playable stage, there’s a suitably dramatic cut-scene rendered in a distinctively charming medieval tapestry style, with stirring music and extracts of the poem intoned with ecclesiastical menace. Disappointingly, we learn that the animations are only placeholder, with the usual ILM-smashing CGI mini-epics promised for the final release. We don’t doubt that these will look spectacular (as the trailer attests), but it’s not always necessary to throw money at an effects studio to make an impact. Sometimes less is more.
The homage to Sony’s title continues in the Cross-shaped status bar in the top-left, with two energy meters – one for health, the other for magic – replenished by collective coloured orbs left in the wake of dispatched foes, or prised out of chests with a few rapid taps of the circle button. You’ll gain more magic attacks as you progress; the only one available to us is Lust Storm, which produces a shimmering burst of supernatural energy to get you out of a tight spot; but we also saw listings for Sins Of The Father, Heart Of Cerberus and Suicide Fruit, which sounds like the cocktail menu in a goth pub. The game’s not out for at least another year, but is already encouragingly locked at 60 frames-per-second. And with Dante as level designer-at-large there’s no excuse for a single wasted pixel in the construction of this virtual hell. |
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