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Senin, 18 Januari 2010

Grand Theft Auto: Chinatown Wars GTA for Nintendo DS III

Grand Theft Auto: Chinatown Wars GTA for Nintendo DS III

This system works extremely well for the game’s new addition: the drug trading element. Much of the economics of Chinatown Wars revolve around buying and selling drugs all over the city – you buy low, and sell high. Throughout your life in Liberty City you’ll befriend drug dealers, and many times they’ll hit you up with tips of where the bargains and the most needy dealers are in the city.



The trading is integrated so well within Chinatown Wars that it’s more than a mini-game, and you’ll find much of your time will be dedicated to driving all over town finding where the best deals are. Of course, surprise drug busts could end your dealings right quick, and all that time could be lost if you’re pounced by the fuzz. Good thing you can store an overstock of goods back at your hideaways.

There are other DS-centric elements peppered all over the GTA experience. Some cars aren’t as easy to jack and may need a little grunt work: wrenching, hot wiring the ignition, or hacking the theft deterrent system might be necessary, and that could be a real drag if you’re running from the cops and pick the wrong vehicle for your getaway. Driving through a tollbooth without dropping coins into the basket might trigger an undesired wanted level. Gate locks will need to be cut, explosives will need to be positioned…all through the use of the touch screen. It might seem like these are all unnecessary gimmicks, but after a few surprises along the way your stylus begins to feel like a tool of the underworld trade as you pull it out and put it away.

What doesn’t work well on the touch screen: lobbing grenades and other projectiles. If you want to toss one out, you need to tap the stylus onto the icon and slide it around the radius to lob it in a 360 degree fashion. If the mission calls for tossing explosive weapons exclusively, then it works and works well. But it’s very cumbersome to be in a firefight with the normal weapons and reach down to throw a grenade. If you use your fat thumb to do it instead of the stylus, you might find that you’ve accidentally dropped it at your feet. Whoops.

We do miss the fully animated, acted cutscenes of the console and PSP Grand Theft Autos, and we’d much rather have those than the somewhat rushed, visually awkward comic book-and-text dialogue intermissions that are in Chinatown Wars. It’s very difficult to read the attitudes of all the various characters in the game, and the sarcastic nature of the personalities don’t come through in the text nearly as well as they could have if they were professionally voice acted. And the music, while decent in its own right, definitely lacks the punch of a licensed soundtrack with the humor of fake commercials interspersed. At least the writers had fun putting the jokes in the e-mail system.

Minggu, 17 Januari 2010

Need For Speed Shift

Need For Speed Shift

In the game Need for Speed SHIFT awaits a new level of realism, you can plunge into the world the excitement of racing Need for Speed. The game Need for Speed SHIFT was created to play the race the best race cars of the world, to convey a real sense of being experienced racer, while in the cab hurtling at great speed of the car.



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Need For Speed Shift

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Sabtu, 16 Januari 2010

Grand Theft Auto: Chinatown Wars

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What isn’t a spoiler is the gameplay: Grand Theft Auto: Chinatown Wars is tried-and-true GTA design. Rockstar Leeds took nearly every aspect of the console design and jammed it into a Nintendo DS cartridge, tweaking the presentation to fit the restrictions and limitations of the Nintendo hardware. The camera returns to a top-down perspective in similar fashion to the classic Grand Theft Auto and Grand Theft Auto 2.

It’s similar but it’s not the same: though the viewpoint is above the action, the visuals down below are nearly entirely 3D: buildings, cars, obstacles are fully rendered in 3D, and this is important to note because objects interact and react in the same way as they would in the latest renditions of the series: cars flip, jump and tumble if you’re a little wild on the gas pedal; light poles topple over into traffic. So while the game may take a different direction in the way it’s presented, the gameplay is entirely current-generation GTA.

Liberty City tends to evolve with each game Rockstar creates, but for Chinatown Wars the DS development team matched up its version of the city with Grand Theft Auto’s metropolis pretty closely. The DS city is still its own layout with its own back alleys, shortcuts, and bypasses, but the game retains the regional “boroughs” idea, and the entire city is open from the start for players to explore at their own leisure. The way to explore the city is pretty much what made Grand Theft Auto such an addictive design.

If you see a car, simply take it and drive – there may be some repercussions for your thievery but anything with wheels is yours to have. In the DS game there are several dozen different vehicles roaming around and parked in the city, and each of these vehicles has distinct handling – they’re not the same model with a different skin. Vans are heavy and cumbersome, bikes are light and peppy. It’s common to find yourself losing hours jacking the different cars just to see how each one feels as you zip through the city streets.